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MoCap W11 '24: Final Adjustments

  • Writer: Hannah Chung
    Hannah Chung
  • May 27, 2024
  • 1 min read

This week I did some last tweaks before preparing for my final render.

I changed the colour of my bifrost simulation. I found that the simulation was rendering the particles instead of just the mesh, so I changed its display to 'volume'. This got rid of some of the blueness, and then I just adjusted some settings in the Hypershade to get as much consistancy as possible with the shader on the mesh of my dancer.

Then with that fixed I moved onto editing the nparticles emitting from the body. Originally it was coming from the whole mesh but I didn't like the way it overpowered the scene. I created some flat discs and parented them to the palms of each hand. Then I used the discs as emitters for the particles to create small streams of 'water droplets'.

I adjusted the size of the particles in the attribute editor to make them smaller.

Finally I adjusted the spread and variation of the particles to make them look more realistic. I also added some randomness to the life span so they fade out at different times.

When I was happy with my effects, I made a seperate file and added an aiatmosphere to create a foggy effect like Em suggested. The fog makes the lighting look more luminisce and mysterious.

With the fog acheived I began the final rendering process. At this stage each frame is rendering at 6 minutes a frame for the foggy scenes. Wonderful.


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Hannah Chung | Art and Animation Portfolio 2025

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