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Motion Capture Week 5 - Control Rig and Blend Shapes

  • Writer: Hannah Chung
    Hannah Chung
  • Aug 22, 2023
  • 1 min read

In our lab last week, we learnt how to make control rigs using Human IK in Maya. We took our characters from Autodesk Character generator and and assigned their joints to the body parts in Human IK and created control rigs. We were also introduced to blend shapes. Adjusting the blend shapes on my character's face means I can give her expressions. Here is Blueberry from Week 2 (very slowly) blowing a kiss :)




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